Guides // Getting Started
Glossary
A list of terms and abbreviations used in the Elite Dangerous.
01
Glossary
The terminology and abbreviations used throughout the guides and Elite Dangerous.
| Abbr | Name | Description |
|---|---|---|
| AFMU | Auto Field-Maintenance Unit | Repairs modules in the field from its own ammunition pool. Cannot repair the hull or itself. |
| AX | Anti-Xeno | Fighting Thargoids. Needs Guardian or AX weapons — conventional hardpoints barely scratch them. |
| AXI | Anti-Xeno Initiative | The community group that documents Thargoid combat and material gathering. |
| BARTENDER | Concourse Bar | The bar on a station concourse. Buys and sells Odyssey goods, assets and data, and sells the odd rumour. |
| BLUE ZONE | Blue Zone | The blue band on the throttle where your ship turns fastest. Not the same as the landing approach band. |
| BUBBLE | The Bubble | Inhabited space around Sol, roughly 400 ly across. Everything outside it is the black. |
| CANONN | Canonn Interstellar Research Group | The community research group that maps Guardian sites and alien phenomena. |
| CG | Community Goal | A time-limited galaxy-wide effort with tiered payouts. Good money while one is running; never a plan. |
| CMDR | Commander | What the Pilots Federation calls you, and what commanders call each other. |
| CONTACTS | Contacts | The left-panel tab for the people at a port: docking requests, mission givers, and the desks that pay out vouchers. |
| CZ | Conflict Zone | Faction warfare in open space. Pick a side on arrival and get paid in combat bonds. |
| DOCKING COMPUTER | Docking Computer | An optional size-1 module that does the approach and landing for you. Standard only auto-docks while Advanced both docks and launches automatically. |
| DS | Discovery Scanner | Fitted to every hull and cannot be removed. One honk on arrival counts the bodies in a system and draws their orbits — the FSS identifies them, the DSS maps them. |
| DSS | Detailed Surface Scanner | Fires probes at a body to map it. Raises the cartographic payout and reveals surface signals. |
| ELW | Earth-Like World | The rarest and most valuable body class to scan and map. |
| FA | Flight Assist | The computer that kills drift and holds your attitude. Switching it off gives you raw Newtonian flight. |
| FIRST DISCOVERED | First Discovered | First commander to resolve a body before anyone else. Pays a bonus and puts your name on the System Map — on sale, not on scan. |
| FIRST FOOTFALL | First Footfall | First commander to step onto a body. Pays nothing directly, but guarantees you are the first to sample life there. |
| FIRST LOGGED | First Logged | First commander in the galaxy to sell a species to Vista Genomics. Five times the base value. |
| FIRST MAPPED | First Mapped | First commander to map a body with the DSS before anyone else. A second bonus on top of the first. |
| FSD | Frame Shift Drive | The drive that does both jobs: hyperspace jumps between systems, and supercruise inside them. |
| FSS | Full Spectrum System Scanner | The frequency dial you tune from the cockpit to resolve every unidentified body in a system. |
| FUEL STAR | Fuel Star | A star that can be scooped for free fuel. Only main-sequence classes K, G, B, F, O, A, M can be scooped — remember them as KGBFOAM. |
| GALAXY MAP | Galaxy Map | The between-systems map. Plots routes, filters stars by class, and is where every trip starts. |
| GENETIC SAMPLER | Genetic Sampler | The Artemis Suit tool that takes bio samples. Three per species, spread apart by the genus colony distance. |
| GRADE | Grade | How rare a material or blueprint is, from 1 to 5. Higher grades store fewer units and cost more. |
| HEATSINK | Heat Sink Launcher | Dumps the ship’s heat into an ejected sink. Also the way to survive silent running. |
| HGE | High-Grade Emissions | A short-lived supercruise signal packed with one Grade-5 manufactured material. |
| HIGH-WAKE | High-Wake | Leaving by hyperspace jump to another system. Nothing can follow you through it. |
| HONK | Discovery Scanner Honk | Holding the Discovery Scanner on arrival. Reveals how many bodies a system holds and where they sit. |
| INTERDICTION | Interdiction | Being pulled out of supercruise by another ship. Escape by keeping the marker centred, or submit. |
| INTERSTELLAR FACTORS | Interstellar Factors Contact | A contact in low-security systems that clears fines and bounties from other jurisdictions, for a cut. |
| KWS | Kill Warrant Scanner | Reveals bounties a target carries in other jurisdictions, raising the payout when you kill it. |
| LIMPET | Limpet | A single-use drone that collects, prospects, repairs, or researches. Weighs a tonne and rides in the hold. |
| LOOP OF SHAME | Loop Of Shame | Overshooting a station in supercruise and having to turn around and come back. Everyone does it. |
| LOW-WAKE | Low-Wake | Dropping back into supercruise instead of jumping. The same ship can interdict you again. |
| LS | Light-Second | Distance inside a system. A station 200,000 Ls out is a long supercruise, jump range be damned. |
| LY | Light-Year | Distance between systems. Your jump range is measured in these. |
| MAILSLOT | Station Mailslot | The letterbox slit in the face of a starport, and the only way in or out. Mind the speed limit. |
| MASSACRE MISSION | Massacre Mission | A contract to kill a set number of pirates or ships of a faction. Reads the kill, not the site — a conflict-zone one will not accept RES kills. |
| MERGE | Merge | The head-on pass at the start of a dogfight, where both ships cross. |
| MODULE RATING | Module Rating | Modules are sized 1–8 and rated A–E. A is best and heaviest, D is lightest, E is cheapest. |
| MT | Material Trader | A station contact that swaps materials within one inventory — down a grade cheaply, up expensively. |
| NAV BEACON | Navigation Beacon | The traffic marker every populated system carries. Scan it for system data; loiter for easy bounties. |
| NHSS | Non-Human Signal Source | A Thargoid signal in supercruise. The threat number tells you what is waiting. |
| NPC | Non-Player Character | A ship or person nobody is flying — crew, security, pirates, and traffic. |
| OPEN PLAY | Open Play | The shared galaxy where other commanders can find you — and shoot you. Solo and private groups do not. |
| OUTFITTING | Outfitting | The starport service that sells and swaps modules. Stock varies by port — a large orbital carries more than an outpost. |
| PF | Pilots Federation | The organization that oversees and represents the galaxy's independent pilots. |
| PIONEER SUPPLIES | Pioneer Supplies | The concourse shop for suits, handheld weapons and consumables. Where the Artemis Suit comes from. |
| PIPS | Power Distributor Pips | Six units of capacitor power split between SYS, ENG, and WEP. No group takes more than four. |
| PVE | Player Versus Environment | Flying against ships nobody is piloting, rather than against other commanders. |
| PVP | Player Versus Player | Fighting other commanders. Only possible in Open Play. |
| PWA | Pulse Wave Analyser | A utility mount that pings a ring and lights up asteroids holding something worth mining. |
| REBUY | Rebuy | The insurance excess to get your ship back after it explodes — about 5% of hull and modules. |
| REDEMPTION OFFICE | Redemption Office | The desk that pays out bounty vouchers and combat bonds. Also installable on a fleet carrier. |
| RELOG | Relog | Logging out and back in to rebuild the instance, so a picked-over site respawns its loot. |
| RES | Resource Extraction Site | A spot in a planetary ring where miners work and pirates hunt them. Comes in four intensities. |
| RNG | Random Number Generator | Random chance. Nothing you can do makes it come faster. |
| ROLL | Engineering Roll | One application of a blueprint to a module. Each roll spends materials and improves the result a little. |
| SCO | Supercruise Overcharge | A Frame Shift Drive that can dump extra acceleration into supercruise. Fast, thirsty, and hot. |
| SECURE WAREHOUSE | Secure Warehouse | The black market on a fleet carrier. Moves stolen cargo with nobody asking where it came from. |
| SLV | Ship-Launched Vessel | A small craft launched from a medium or large hull — a combat fighter flown by you or by crew, or the Nomad, which lands where your ship cannot. |
| SRV | Surface Recon Vehicle | The wheeled buggy you drive on planet surfaces. Needs a Planetary Vehicle Hangar. |
| STACKING | Stacking Missions | Taking several contracts with the same objective from different factions, so one run pays all of them. |
| SUBMIT | Interdiction Submit | Throttle to zero during an interdiction. You drop out anyway, but with a far shorter drive cooldown. |
| SYNTHESIS | Synthesis | Building ammunition, fuel injections, and repairs out of raw materials from the inventory menu. |
| SYSTEM MAP | System Map | The inside-one-system map. Bodies, ports, and how many light seconds out each one sits. |
| TB | Tech Broker | A station contact that unlocks modules a shipyard will not stock, paid for in materials. |
| THE BLACK | The Black | Deep space beyond inhabited systems. No stations, no repairs, no market. |
| UNIVERSAL CARTOGRAPHICS | Universal Cartographics | The Starport Services desk that buys exploration data. Every station has one, and a fleet carrier can install one. |
| VISTA GENOMICS | Vista Genomics | The concourse desk that buys biological samples. Odyssey stations only, and installable on a fleet carrier. |
| WING | Wing | A group of up to four commanders flying together and sharing mission credit. |