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Mining

Laser, core, and subsurface mining in pristine rings — the steady credit printer.

01

Before You Mine

A prospector limpet strikes an asteroid in a ring around a gas giant. - Source Elite Dangerous Forums
A prospector limpet strikes an asteroid in a ring around a gas giant.Elite Dangerous Forums

Mining is the most equipment-dependent career there is. It is slow to kit out and genuinely relaxing once the limpets (A single-use drone that collects, prospects, repairs, or researches. Weighs a tonne and rides in the hold.) are flying — no one shoots at you in a ring unless you let them, and a full hold of the right rock is worth more than most missions.

Fit for one method at a time. A ship carrying every mining tool at once carries very little cargo, and cargo is the payday.

Detailed Surface Scanner

Optional internal. Maps a ringed body to reveal hotspots — the patches of ring where one mineral is concentrated. Without it you are mining blind, so this goes on before anything else.


Pulse Wave Analyser

Utility mount. Pings the ring and lights up asteroids carrying deposits. Dull, translucent colour means surface deposits only; bright, opaque colour means a core. The red, orange and yellow patches mark where on the rock the deposits sit, not how rich they are. It tells you nothing about what a laser will get out of the body.


Prospector Limpet Controller

Fire one at an asteroid, then target the limpet to read what is inside. It also multiplies the fragments the rock gives up, from 1.5x at E rating to 3.5x at A. Only the rating letter counts — the class does nothing for yield — so a 1A is lighter, cheaper and just as good as a 7A.


Collector Limpet Controller

Automatically scoops fragments so you can keep mining. D-rated controllers give the longest limpet lifetime, and a second controller keeps the hold filling while the first batch expires.


Refinery

Turns collected fragments into saleable tonnes. More bins means you can process more mineral types at once without wasting partial loads.


Cargo Racks

The actual product. Everything else exists to fill these.

Hulls that carry the tools and the cargo without collapsing your jump range.

ShipClassPriceDescriptionBuild
Type-11 ProspectorMedium66.3M CRA mining-purposed ship with a custom mining module. Currently it is the fastest mining ship, but cargo space is limited.EDSY
AnacondaLarge142.5M CRA highly versatile mining platform with excellent jump range and enough internals for a flexible build. A good choice when mining is only one of several roles.
Imperial CutterLarge200.5M CRA premium large-pad multirole ship combining enormous cargo capacity, speed, and powerful shields. Requires Duke rank with the Empire.
Limpets are cargo. Every limpet you carry is a tonne you cannot fill with ore, and running out mid-session ends the session. Bring more than you think you need — most new miners bring half of what they should.
02

Mining Methods

Five methods, five separate tools. The first four all happen inside a ring and are not alternatives to one another — a single good asteroid can want three of them, and a motherlode can want all four. The fifth happens on the ground and is its own trip.

MethodToolWhat it gets you
Laser miningMining LaserThe body of the asteroid itself, ground down into fragments.
Surface depositsAbrasion BlasterLumps sitting on the outside of the rock. One shot each.
Subsurface depositsSub-surface Displacement MissileDeposits buried under the crust, drilled out on a depth-timing shot.
Core miningSeismic Charge LauncherThe core of a motherlode asteroid, cracked open with explosives.
Planetary surface miningSRV turret, and the Rhino from 2 SeptemberDeposits in the ground on a landable body — raw engineering materials rather than tonnes to sell.

In a ring, the prospector limpet tells you which of the four a rock is worth. It reports the mineral spread through the body, and it marks any surface and subsurface deposits so you know what is there before you commit a single charge.

Sections 04 to 08 take each one in turn.

03

Finding the Right Ring

A ring mapped with the DSS showing the mining hotspots. - Source ED Mining
A ring mapped with the DSS (Detailed Surface Scanner: Fires probes at a body to map it. Raises the cartographic payout and reveals surface signals.) showing the mining hotspots.ED Mining

What you can mine is decided entirely by where you mine. Ring composition sets the mineral list; reserve level sets how much of it there is.

Ring typeWhat it holds
IcyThe high-value cores — Low Temperature Diamonds, Void Opals, Alexandrite. Also Tritium for Fleet Carrier fuel.
MetallicPainite, Platinum, Gold and Silver to a laser. It carries cores too — Painite, Platinum, Monazite, Rhodplumsite and Serendibite.
Metal RichSimilar metals in smaller quantities. The same core list as metallic, plus Alexandrite.
RockyCores of Alexandrite, Benitoite, Musgravite, Monazite, Rhodplumsite and Serendibite. Lower laser yields.

Reserve level is listed next to the ring in the System Map and multiplies everything: Pristine is the best, then Major, Common, Low, and Depleted. Always mine Pristine when you have the choice — a Pristine icy ring and a Depleted one look identical from the cockpit and pay completely differently.

01

Find a candidate ring

Look for the composition and reserve level you want. Pristine rings are almost always outside populated space, because populated systems have been worked for decades.


02

Map it with the DSS

Drop into supercruise near the ringed body and fire surface probes at the ring. This reveals hotspots — dense concentrations of one specific mineral. A hotspot works on the whole asteroid, not just its body: most of the surface and subsurface deposits inside one turn to that mineral as well, which is what makes the blaster and the missile worth carrying.


03

Stack your hotspots

Hotspots can overlap. A point where two or three hotspots for the same mineral intersect has dramatically better odds per asteroid than a single one. This is the difference between a good session and a great one.


04

Drop in and scan

Enter the ring and throttle down. Sweep with the PWA (Pulse Wave Analyser: A utility mount that pings a ring and lights up asteroids holding something worth mining.) when you are hunting deposits or cores — a bright, opaque return is a motherlode. For laser work the sweep tells you nothing; prospect rocks directly instead.

Hotspots only exist in planetary rings. Asteroid belt clusters have none, so a belt is worth a pass with the PWA (Pulse Wave Analyser: A utility mount that pings a ring and lights up asteroids holding something worth mining.) and nothing more. Point the DSS (Detailed Surface Scanner: Fires probes at a body to map it. Raises the cartographic payout and reveals surface signals.) at a body with a ring around it.
Use EDTools hotspot finder (edtools.cc/hotspot) rather than hunting rings by hand. Give it a mineral and a reference system and it lists nearby overlapping hotspots with reserve levels already filtered.
04

Laser Mining

A Type-8 holds mining lasers on an icy asteroid. - Source Elite Dangerous Wiki
A Type-8 holds mining lasers on an icy asteroid.Elite Dangerous Wiki

The simple one, and the one that fills a large hold fastest. Fit Mining Lasers, hold the trigger on a prospected asteroid, and fragments break off the surface for your collector limpets (A single-use drone that collects, prospects, repairs, or researches. Weighs a tonne and rides in the hold.) to scoop. Painite and Platinum in metallic rings are the classic targets; Low Temperature Diamonds and Tritium are the icy-ring equivalents.

What you get is the percentage the prospector reported, spread through the whole body of the rock. Lasers stack — more of them cut through an asteroid faster — but each one draws from your weapons capacitor, so a ship that runs dry mid-asteroid is carrying one laser too many for its distributor.

01

Prospect before you cut

Point the ship at an asteroid and launch a prospector. There is a delay before it leaves the rack and it flies dead straight, so hold your nose on the rock or it sails past. Then target the limpet itself — that is the only way to read the composition of the asteroid.


02

Read the composition, then decide

An asteroid holds two or three resources, and the readout shows how much of each is left. Set yourself a percentage you will accept and move on from anything under it. The bonus is not retroactive either: fragments you cut before the limpet lands come out at the plain rate.


03

Set collectors to area mode

Launch a collector limpet with nothing targeted and it works the whole area on its own. Launch one with a fragment targeted and you get a single-collection limpet instead, which wastes it.


04

Refinery starts working automatically

Refinery is the module that turns fragments into materials. It starts working automatically when you have a fragment in the hold.


05

Keep an eye on the Prospector Limpet

When there is no fragment left in the asteroid, collect the remaining fragments and head towards the next asteroid.

Chip one fragment before you spend a limpet. Cutting a single fragment off an unprospected rock tells you what it holds for the cost of that one fragment, so you only prospect asteroids you actually intend to work. One fragment carries at most two resources and an asteroid can hold three, so it will not always show you everything.
Limpets die on spinning rocks. Collector limpet AI does not account for a rotating asteroid or fragments that drift into one, so they fly straight into the surface. If you are losing limpets unusually fast, back off from the rock and give them clear space to work in.
05

Surface Deposits

Some asteroids carry visible lumps on the outside, and the prospector marks every one of them. An Abrasion Blaster knocks each loose in a single shot — no charging, no timing, no minigame.

This is the cheapest value in the ring. Clearing the outside of a rock costs seconds, works on ordinary asteroids and motherlodes alike, and the deposits are often a better mineral than the body of the rock. Always do it before anything else.

The blaster will kill your own limpets. It fires a short-range projectile, and a collector limpet crossing the line takes the hit. Pull your shot until the lane is clear, or clear the deposits before you launch collectors at all.
06

Subsurface Deposits

Deposits buried just under the crust rather than sitting on it. The prospector reveals them, and only a Sub-surface Displacement Missile can reach them — part rocket, part drill, part charge.

The missile flies straight until it hits the asteroid, then drills down from the point of impact. A depth indicator appears in the lower left of the HUD. Hold the trigger to keep drilling and release it to detonate the shaped charge at the deposit, which knocks material loose into space for your collectors.

Two readouts decide how much you get. The bars on the deposit are its size, and smaller is better: one and two-bar deposits release the most ore, three slightly less, and four or more drop off sharply. The integrity figure under the target is how many attempts the deposit has left — between two and nine — and a miss spends one just as a hit does. Every shot damages the deposit, so it is worth less each time.

Work subsurface deposits inside a hotspot. They yield significantly more ore there, and the hotspot does not have to match the mineral you are pulling out — any hotspot will do.
Carry spare missiles. Ammunition is limited and every miss costs a round, so restock at a station before a long session rather than cutting a run short over a missile rack.

A normal deposit gives up roughly two to six tonnes. Low Temperature Diamond deposits are the exception at eight to fifteen, and they are rare enough that finding one is its own reward.

It is the least popular of the ring methods and the most fiddly to learn. It is also free tonnage on a rock you are already parked next to, and the timing stops feeling awkward after a dozen shots.

07

Core Mining

Seismic charges split a motherlode along its fissures. - Source Elite Dangerous Wiki
Seismic charges split a motherlode along its fissures.Elite Dangerous Wiki

The lucrative one. Core asteroids — motherlodes — hold the highest-value minerals anywhere: Void Opals, Alexandrite, Monazite, Serendibite. The PWA (Pulse Wave Analyser: A utility mount that pings a ring and lights up asteroids holding something worth mining.) reacts loudly to them, and up close they look lumpy and irregular with bright reflective patches and visible fissures running across the surface.

Which cores exist at all is set by the ring. Rocky and metal-rich carry Alexandrite, Monazite, Rhodplumsite and Serendibite, and rocky adds Benitoite and Musgravite. Metallic carries Painite and Platinum cores alongside its laser metals. Icy holds Void Opals, Alexandrite and Low Temperature Diamonds.

01

Prospect it first

Not optional: the launcher does not function without a prospector limpet, and the fissures cannot be targeted until the rock has been prospected. It also tells you what is inside, so you can leave the rock alone when the contents are not worth the charges. Most are not.


02

Clear the outside

Blast the surface deposits and drill any subsurface deposits now. Detonating the core destroys them, so anything you skip is lost.


03

Charge each seismic warhead to match its fissure

Hold the Seismic Charge Launcher trigger to build strength — the bars to the left of your reticle show the level — and release to fire. Each fissure wants a different strength, and mismatched charges waste the rock. A warhead that misses its fissure bounces off and detonates harmlessly without setting off the others.


04

Watch the total yield meter

A meter tracks the combined blast rating. Keep it inside the blue band: too few warheads and the asteroid refuses to break, too many and the blast destroys some of the deposits you came for.


05

Back off and let it blow

The first warhead starts a 120-second countdown and every later charge syncs to it, so they all detonate together. Armed warheads can be disarmed or set off early from the Contacts panel. Pull away to a safe distance before it goes — the blast will damage your ship.


06

Collect the shards

The asteroid splits open and scatters chunks. Send in the collector limpets (A single-use drone that collects, prospects, repairs, or researches. Weighs a tonne and rides in the hold.) and clean it out.

Order matters. Surface deposits, then subsurface, then the core. Every miner learns this by blowing up a rock with half its value still attached.
08

Planetary Surface Mining

A commander and a Scarab SRV beside a metallic meteorite on a planet surface. - Source Elite Dangerous Wiki
A commander and a Scarab SRV (Surface Recon Vehicle: The wheeled buggy you drive on planet surfaces. Needs a Planetary Vehicle Hangar.) beside a metallic meteorite on a planet surface.Elite Dangerous Wiki

Everything above happens in a ring. Mining on a planet is a different loop: land on a body, drop an SRV (Surface Recon Vehicle: The wheeled buggy you drive on planet surfaces. Needs a Planetary Vehicle Hangar.), and work the ground instead of an asteroid.

The long-standing version is simple. Drive with the Wave Scanner running, let it pick out mineral outcrops, metallic meteorites and geological sites, blow them apart with the SRV turret, and drive over the chunks to scoop them. Volcanic ground is the reliable ground — gas vents and fumaroles almost always have something worth shooting off.

What it pays is different too. A surface site gives you raw engineering materials, not tonnes to sell at a market, so this is a trip you make to unlock a blueprint rather than to fill a hold.

The Rhino arrives 2 September 2026. Vodel's mining SRV is the largest yet — three seats, a 24 t hold, a built-in refinery, and a Planetary Mineral Scanner that marks buried deposits on the ground and on your sensors. Frontier calls the new mechanic Surface Mining, and it replaces shooting rocks by eye with scanning and extracting properly. The catch is that deposits regenerate very slowly, so a rich world is a find to spend rather than a circuit to run.

The Rhino is too large for the standard cargo hatch and needs the new Mk II Large Planetary Vehicle Hangar, which fits the big hulls — Anaconda, Imperial Cutter, Federal Corvette, Type-9, Panther Clipper Mk II, Krait Mk II and the Type-11 Prospector among them.

09

Selling the Haul

Do not sell at the nearest station. Mineral prices swing hard between markets, and the difference between a lazy sale and a checked one is routinely millions of credits on a full hold.

Check the price before you fly

Look your mineral up on Inara, sort by price and demand, and confirm the station can take your pad size. If your ship needs a large pad, an outpost is not a destination — check before you plot.


Watch the demand column

A station paying a spectacular price for eight tonnes is useless with two hundred in the hold. Price and demand matter equally.


Sell in chunks if the market moves

Large sales can push the price down at a single station. Splitting a very large haul across two markets sometimes beats dumping it all in one place.


Fleet carriers

Carriers often buy minerals at strong prices, and carrier owners buy Tritium constantly as fuel. Inara lists carrier markets alongside stations.

A loaded miner is a target. Expect interdictions (Being pulled out of supercruise by another ship. Escape by keeping the marker centred, or submit.) on the way to market — your ship is slow, fat, and obviously carrying something. Fly in Solo or a private group if you would rather not find out what a wing (A group of up to four commanders flying together and sharing mission credit.) of commanders does to a Type-9, and never carry a hold you cannot afford to lose.
A note on old guides: many mining tutorials still point at EDDB.io for prices. It shut down in 2023 — use Inara or EDTools instead.
10

Bonus: Tritium

Tritium is the odd one out. You almost never mine it to sell — you mine it to move a Fleet Carrier. Carriers burn tritium every jump, and out in deep space there is nobody selling it at any price, so an owner heading for the black (Deep space beyond inhabited systems. No stations, no repairs, no market.) either brings enough or learns to dig it up.

How much you actually need

A carrier's Tritium Depot is its fuel tank, and it holds 1,000 tonnes. Consumption scales with jump distance and with how heavy the carrier is — every service you install and every tonne in its holds costs you fuel.

Carrier loadTritium per 500 ly jumpJumps on a full depot
Empty, no services~68 t~14
Typical, some services~100 t~10
Heavily loaded (25,000 t)~132 t~7
Strip the carrier before a long haul. Fuel cost is driven by mass, so decommissioning services you will not use and dropping cargo you do not need is the cheapest range upgrade there is. A light carrier gets roughly twice the jumps of a full one on the same tank.

Where tritium comes from

Tritium is an icy ring mineral, and only an icy ring mineral. No metallic or rocky ring will ever give you a tonne of it. The good news is that every icy ring holds some — a hotspot concentrates it rather than being the only place it exists, so you are never truly stranded as long as you can find ice.

It is the body that decides this, not the star. Ignore star class and look at what is orbiting it.

Gas giants

The most reliable source of large icy rings, and the ones most likely to carry hotspots. A ringed gas giant well out from its star is the first thing to check in any system.


Icy and rocky-ice planets

Smaller rings, but common, and they turn up in systems that have nothing else worth stopping for.


Anything far from its star

Ice survives where it is cold. Rings close in tend to be metallic or rocky; the further out the body orbits, the more likely its ring is icy. A ring sitting thousands of light-seconds from the star is a good sign.


Pristine or Major reserves

Reserve level does not change how many cores a ring has, but it does affect laser yields — and the body of the rock is one of your three tritium sources. Pristine rings are almost always outside populated space, which is convenient, because that is exactly where you need the fuel.

Let the hotspot finder do this for you. Point edtools.cc/hotspot at a reference system, set the mineral to Tritium, and it lists nearby icy rings with hotspot counts and reserve levels. Filtering for overlapping tritium hotspots is the single biggest speed-up available — a double overlap fills a hold in a fraction of the time a single one does.

Mining it

Bring all three ring tools and work every rock with the lot of them. A tritium hotspot does more than concentrate the mineral in the body of an asteroid: most of the surface and subsurface deposits inside it become tritium too. Laser the body, blast the surface deposits, drill the subsurface ones, then prospect the next rock.

That is what makes a fuel run bearable. Deposits are the fastest tonnes on the asteroid, the displacement missile pays better inside a hotspot whatever mineral the hotspot is for, and a laser alone leaves most of the rock behind.

You will not need seismic charges. Tritium is not a core mineral, so a motherlode holds nothing you came for.

Set your expectations — tritium yields are poor. Next to Low Temperature Diamonds or Platinum, filling a hold with tritium is slow and unglamorous. That is normal, not a sign you are doing it wrong. Bring far more limpets (A single-use drone that collects, prospects, repairs, or researches. Weighs a tonne and rides in the hold.) than feels reasonable.

Getting it into the tank

Mined tritium lands in your ship's cargo hold, and the depot will not pull it from there on its own. This sequence catches out nearly every new carrier owner:

01

Dock at your own carrier

You have to be physically docked on it, in a ship with cargo racks.


02

Put the tritium in your ship, not the carrier

If you already moved it into the carrier's cargo hold, move it back into the ship from the inventory panel. The depot draws from your ship, which is the step everyone misses.


03

Open Tritium Depot and donate

From Carrier Management, open the Tritium Depot and donate the cargo. It transfers into the fuel tank, up to the 1,000 t cap.

Inside the Bubble (The Bubble: Inhabited space around Sol, roughly 400 ly across. Everything outside it is the black.), just buy it. Mining tritium is a deep-space activity. In populated space your time is worth more than the fuel — buy it from a station or another carrier and spend the session on something that actually pays. Mine it when there is no market within a hundred jumps.
Plan fuel before you leave, not after. A carrier stranded dry in deep space stays there until you haul tritium to it by ship, a few hundred tonnes per trip. Before a long expedition, fill the depot to 1,000 t and bookmark tritium hotspots along your route — the corridors toward Colonia, Sagittarius A*, and Beagle Point are well-charted for exactly this reason.